Pixel art, game developement, and stupid things!
Ludum Dare 30 is just behind, so it’s that time again!
Since the last Ludum Dare in april, I’m on to my 5th game jam per month in a row. I should do this for every single game jam, but… eh. 
Anyway, have a post mortem!

I worked on Colonization, a Space colonization simulator.I think it’s the worst game I’ve ever done in jam, and yet one of the best experience I had. Let’s find why!
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So, here I am, whining and complaining as the Ludum Dare theme, “Connected Worlds”, is announced at about 3am here.Yet, ideas flow in. "I could make a shooter with portals and you’d have to shoot through the portals to reach different locations on screen and…""Hey what about something like my favorite Game & Watch, only with more screens?”"What about playing a shaman who needs to open portals between worlds so an orc army can invade/flee human fortresses?"And for some reason I ended up doing a Space Colonization game.
Which is, all in all, BORING, and also impossible to do in 48 hours.

Why?
Well, that’s an easy answer. I wanted to do something new and challenging for me. So far, my first Game jam was… well everything new. Then I made art in a (shitty) puzzle-plateformer, then a Racing-RPG game, then a… huh, weird adventureish game.And I’m making a matching puzzle game on the side.
So yeah, I had tons of ideas! But ideas about stuff I knew how to make. And this time, I dunno, I wanted to do something I didn’t know how to make, especially while working with such a tight schedule. 48 hours is SHORT!
So I ended up making a colonisation simulator game, something I had no idea how to make.And while the result is as disappointing as expected, I’m still pretty happy with it.

What went wrong?
Well, first of all it’s unfinished and unpolished. Which was, well, to be expected I guess, but I planned Alien worlds, trading, and a bunch of other stuff that wouldn’t even take -THAT- long to add. I mean, give me just another day, and I’d add that and fix most of the player feedback and balance issues. But hey, it’s a 48h jam, damn! So yeah, not an unusual issue, but I planned too many features, and sadly those features were needed to make the game decent. 
Then, I’d say, I didn’t put enough time on art and sounds. I mean, it works okay, but I “only” kept 6 hours for both. And I made them right at the end. It was enough to make everything, but not to make everything look nice, original and/or polished. 
I spent way too much time on very, very optional features. I spent one, maybe two hours to add a zoom/unzoom function, which were totally wasted since I didn’t had to give up because the way I initially made the game wasn’t compatible to what I wanted to code. And the zoom is totally unnecessary! I really wasted 2 hours here. I wasted way too much time on other stuff too, which I can’t even remember since I couldn’t make it work properly. Blargh!
Now that isn’t the main problem in my opinion. The problem is - as it is with most my game, I think - that it’s NOT FUN TO PLAY. Now, I wasn’t expecting this game to be - I mean it’s a space empire simulator, what would you expect? - but still… This is probably why I make so many game jams, I want to be able to quickly come up with original ideas that are -fun- to play with. Hopefully as game jams go I’ll get enough experience to get there. I definitively need to work more on gameplay so that my games feel fun, as soon as you put your hands in it. 
A final word on what went wrong would be players feedback. Now, I made a stupid mistake that removed the building costs from the game (nice job, me -__-) 30mn before submission deadline, but even if it worked the game isn’t that really easy to understand. It’s not even about the lack of tutorial, but I think most of my games aren’t intuitive enough. Oh well.

What went right?
Now, let’s stop whining about shitty stuff for a second. I MADE A SPACE EMPIRE COLONIZATION THING SIMULATOR IN 48 HOURS.AND IT WORKS.Sure, it can be widely improved and lacks ton of stuff to work properly and it’s not really fun to play and… but… Well I did it! There’s a script that generates a random universe (my first random/procedural level design ever!), planets that are all working as intended even without the need of player input, connection between worlds… I even worked on fixing and understanding lag issues on HTML5 so it was smooth and working fine. In 48 hours! Wow!
Something that went right, as usual, was the fact that I went totally casual with the jam, slept normally, spent time with my wife and eat decently. I still think that working on redbull and lack of sleep isn’t going to help if you’re doing a game jam, so here’s that. 
I’m also pretty happy with the look of it. I spend barely 3 hours working on visuals (?!), but the overall layout, look, parralax background depth, and UI… I dunno, they look okay to me. 


I’m not quite sure I have anything else to say, so I’ll cut here. Thank every one of you who read this far.I wish I had more time to rate more games on the Ludum Dare website and be more active on the community like last time, but I had some… errr… let’s say personnal stuff that was far more important to do. :)I’ll be back soon later this month for yet another game jam, so stay tuned!

Ludum Dare 30 is just behind, so it’s that time again!

Since the last Ludum Dare in april, I’m on to my 5th game jam per month in a row. I should do this for every single game jam, but… eh. 

Anyway, have a post mortem!

Colonization

I worked on Colonization, a Space colonization simulator.
I think it’s the worst game I’ve ever done in jam, and yet one of the best experience I had. Let’s find why!

... Read more
Guess what? I’m doing the Ludum Dare. OF COURSE I AM.The theme is Connected World, and I’m making a… strange… space simulator thingy.
So far so good, I’m kinda feeling the pressure from the deadline building up, but I’m doing this in a very casual way so at least I feel okay.
Hopefully I can wrap up as much gameplay as possible today, and work on music (!!), sound and of course art tomorrow.

Guess what? I’m doing the Ludum Dare. OF COURSE I AM.

The theme is Connected World, and I’m making a… strange… space simulator thingy.

So far so good, I’m kinda feeling the pressure from the deadline building up, but I’m doing this in a very casual way so at least I feel okay.

Hopefully I can wrap up as much gameplay as possible today, and work on music (!!), sound and of course art tomorrow.

thisisellian:

A bit late, but whatever.For my 666th follower I’m holding a special sort of raffle.
Leave in the comment the creepiest thing you can think of. Anything from monster design to frightening scene, or disturbing ideas.
I’ll choose which is the creepiest, and draw it!
What evil, twisted things can you think of?

Have a progress gif because why not:

And here’s are everyone’s answers:
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pizza-omelette answered: Draw a horse with horse heads on all of its feet. Im not sure what its head would be though..maybe just fire why not or a oozing hole

Dude. Yes. Yes that’s the kind of shit I’m talking about. We’re off to a great start.

lyadrielle said: A monstruous and evil poney with tentacles. an undead poney also of course. ;)

Well, we’re almost there, aren’t we?

writing-games-uncensored answered: A necromancer that used black magic to strip the skin from a person in one swipe, and is climbing into the skin suit while they lay skinless

Until I saw the horse one, I was going to do this one. I like the way you think, please keep up the good work.

k-trust answered: Matty’s secret sex chamber (we all know she has one and drags unsuspecting victims in)

That’s not creepy that’s kinky! Who wouldn’t want a night of BDSM hat lust?

drazelic answered: the most disturbing thing i can think of? okay. draw the most beautiful landscape ever. then save the original in jpeg on high compression.

I love the way you think. But I can’t draw “beautiful” landscapes I can barely draw a background at all! But… it’s not exactly creepy but I like it! :D

dramaqueen666 answered: you are really brave to ask this on the internet

AhahahahAHAHAHAH please you have no idea how creepy I can get. <3There’s not much to scare me around here. Sadly. :D

sakuyoslaugh answered: the matrix sequels

They’re not creepy, they’re bloody shitty! Although bloody shit is creepy.

bioandrunaway said: A hat that can’t be worn.

Sounds like the kind of creepy story you’d tell around a campfire at night, with a flashlight, am I right? :D

stephentstone answered: You want a frightening scene idea? Try this one: DashCon 2015.

You’re alone in the ball pool, enjoying your extra hour. You lie down in the balls, sigh a little and relax.Then you feel someone’s breath on your neck. You turn around, but THERE’S NO ONE. Because it’s DashCon.

leonardmeagher2 answered: Polar bear wearing a penguin as a ski mask, peaking through it’s stomach.

I can totally see the goggles made out of intestines.

khaneety answered: A zombie unicorn with a broken corn and a dreadlocks tail

Wha- what is the point of an unicorn with a broken corn. But if it plays djumbe, I’m sold.

threechainlinks answered: The Blair Monster from The Thing!

That’s not creepy that’s kinky!… wait what?

thisisellian:

A bit late, but whatever.
For my 666th follower I’m holding a special sort of raffle.

Leave in the comment the creepiest thing you can think of.
Anything from monster design to frightening scene, or disturbing ideas.

I’ll choose which is the creepiest, and draw it!

What evil, twisted things can you think of?

Have a progress gif because why not:

And here’s are everyone’s answers:

... Read more
A bit late, but whatever.For my 666th follower I’m holding a special sort of raffle.
Leave in the comment the creepiest thing you can think of. Anything from monster design to frightening scene, or disturbing ideas.
I’ll choose which is the creepiest, and draw it!
What evil, twisted things can you think of?

A bit late, but whatever.
For my 666th follower I’m holding a special sort of raffle.

Leave in the comment the creepiest thing you can think of.
Anything from monster design to frightening scene, or disturbing ideas.

I’ll choose which is the creepiest, and draw it!

What evil, twisted things can you think of?