October 19, 2014

More Spear Lady!
I love Spear Lady.

You should love her too.

October 17, 2014
Coming Full Circle
I finally made peace with my childhood. I’m a 80s child, so I grew up with a shitton of awesome cartoons. Duck Tales, Miyasaki’s Sherlock Holmes, the Mysterious Cities of Gold, Batman the animated series, Hey Arnold!, Xmen, the Rugrats, Recess, Powerpuff girls and so, so, so much more. I can’t even begin to list them.
And then when I was a teen pretty much every cartoon I had access to (remember, I’m french, maybe that’s why) was either shitty, lame, boring, cliché or worst… Like those really shitty, weird looking not-funny 3D cartoons. Yes I’m looking at you, Garfield. *shudder*For the past 10 or 15 years I started hating cartoons for not being as good as they were when I was a child. And this is not because I was a kid then, and after that a teen with a biased point of view. Even looking back now that I’m a grown up, there was a decade of cartoons that tasted bad. Maybe I’m wrong, maybe I didn’t have access to the right stuff? I don’t know.
What I know is that in the last two years, I discovered Adventure Time, Steven Universe, Gravity Falls and last week The Amazing World of Gumball. And the Internet brought us stuff like Bee and Puppycat or Mighty Warriors. I’m sure there are plenty others out there I still have to find.
And it makes me so happy that I wanted to say thank you to all the people that are working their asses off to make good cartoons. Cartoons that I will be happy to show my kids one day, and that helps me having great days.Thanks guys. Really!

Now if you’ll excuse me, I have a hot cocoa waiting for me.

Coming Full Circle

I finally made peace with my childhood.
I’m a 80s child, so I grew up with a shitton of awesome cartoons. Duck Tales, Miyasaki’s Sherlock Holmes, the Mysterious Cities of Gold, Batman the animated series, Hey Arnold!, Xmen, the Rugrats, Recess, Powerpuff girls and so, so, so much more. I can’t even begin to list them.

And then when I was a teen pretty much every cartoon I had access to (remember, I’m french, maybe that’s why) was either shitty, lame, boring, cliché or worst… Like those really shitty, weird looking not-funny 3D cartoons. Yes I’m looking at you, Garfield. *shudder*For the past 10 or 15 years I started hating cartoons for not being as good as they were when I was a child. And this is not because I was a kid then, and after that a teen with a biased point of view. Even looking back now that I’m a grown up, there was a decade of cartoons that tasted bad. Maybe I’m wrong, maybe I didn’t have access to the right stuff? I don’t know.

What I know is that in the last two years, I discovered Adventure Time, Steven Universe, Gravity Falls and last week The Amazing World of Gumball. And the Internet brought us stuff like Bee and Puppycat or Mighty Warriors. I’m sure there are plenty others out there I still have to find.

And it makes me so happy that I wanted to say thank you to all the people that are working their asses off to make good cartoons. Cartoons that I will be happy to show my kids one day, and that helps me having great days.
Thanks guys. Really!

Now if you’ll excuse me, I have a hot cocoa waiting for me.

October 15, 2014
Have an original character, for once.

Have an original character, for once.

12:19am  |   URL: http://tmblr.co/ZWVXEw1TA3Uir
  
Filed under: pixel art pixel wild 
October 13, 2014
Play LET'S GET CANDY !

This is my 7th 1GAM!
I made this for the #TrickOrTreaJam and the cancelled #SpookyJam.


It’s a little Halloween game about managing a team of kids, and getting as much candies as you can. There isn’t a real goal, except to have fun!

October 12, 2014
Okay, everything seems to be working properly so far…

Okay, everything seems to be working properly so far…

October 11, 2014
Apparently spookyjam was cancelled, but fuck it, I’m still doing it
Coming up this weekend: a Halloween-themed game, with kids in costumes collecting candies. Yay!

Apparently spookyjam was cancelled, but fuck it, I’m still doing it

Coming up this weekend: a Halloween-themed game, with kids in costumes collecting candies. Yay!

October 9, 2014
It’s no surprise that I love monsters, especially lamias, so have some pixels.I should design monsters more often ;w;

It’s no surprise that I love monsters, especially lamias, so have some pixels.
I should design monsters more often ;w;

October 2, 2014
See you again, baby~

See you again, baby~

October 1, 2014
Play "Tiny Plumber", a #Nesjam game!

This game was made for the #NESjam hosted by itch.io!
It’s also my 6th onegameamonth in a row. :)


Warning: This game contains adult themes.

Tiny Plumber is a game about a… Plumber. Who is tiny.
You do your daily plumber job, unclogging drains and other pipes.

It’s meant to be reminiscent of the old NES game, while not following the exact restrictions. 
Please enjoy it!

September 30, 2014
Random game idea

"The Halloween Spirit"

You play as a magical pumpkin.
You land on innocent bystander’s head to take control of their body, so you can infiltrate a halloween party.

Everyone at the party is wearing a monster mask, and has a different preferences regarding body types.
Depending on the body you have, you get different hints. Like, if you’re using the nerd’s body, the fox-mask lady will tell you she’d rather go with a beefy guy.
So you come back with the beefy guy, the chicken-mask dude will tell you that he prefers slender bros. Etc, etc~

The goal is to have sex with as many people as possible at the party before midnight.

"The Halloween Spirit".

September 28, 2014
I barely just wake up why am I doing this

I barely just wake up why am I doing this

September 28, 2014
To anyone curious, my monthly #1GAM entry will be a Nesjam game.It’s called Tiny Plumber, and it’s about… a tiny plumber. Y-yeah. I think the gif is pretty self explanatory anyway.

To anyone curious, my monthly #1GAM entry will be a Nesjam game.
It’s called Tiny Plumber, and it’s about… a tiny plumber. Y-yeah.
I think the gif is pretty self explanatory anyway.

September 24, 2014

redeyemaniac:

oh wow, this is impressive.

The twerking bit is dumb as hell though…

AAAAAAAAAAH I LOVE IT
I LOVE IT I LOVE IT I LOVE IT I—-

(Source: radical-les-rascals)

September 21, 2014
1000+ followers?!

Seriously? This is nuts!

Thank you, every single one of you, for your support!This thing has been going on for almost 2 years and half now, and it’s heartwarming to see so much support!

I decided to do a FAQ page, just click here!

If you have any question, feel free to ask!
And thanks again everyone!

7:24pm  |   URL: http://tmblr.co/ZWVXEw1RLOSkj
  
Filed under: Shut up Ellian 
September 14, 2014
Ludum Dare 30 is just behind, so it’s that time again!
Since the last Ludum Dare in april, I’m on to my 5th game jam per month in a row. I should do this for every single game jam, but… eh. 
Anyway, have a post mortem!

I worked on Colonization, a Space colonization simulator.I think it’s the worst game I’ve ever done in jam, and yet one of the best experience I had. Let’s find why!
[[MORE]]
So, here I am, whining and complaining as the Ludum Dare theme, “Connected Worlds”, is announced at about 3am here.Yet, ideas flow in. "I could make a shooter with portals and you’d have to shoot through the portals to reach different locations on screen and…""Hey what about something like my favorite Game & Watch, only with more screens?”"What about playing a shaman who needs to open portals between worlds so an orc army can invade/flee human fortresses?"And for some reason I ended up doing a Space Colonization game.
Which is, all in all, BORING, and also impossible to do in 48 hours.

Why?
Well, that’s an easy answer. I wanted to do something new and challenging for me. So far, my first Game jam was… well everything new. Then I made art in a (shitty) puzzle-plateformer, then a Racing-RPG game, then a… huh, weird adventureish game.And I’m making a matching puzzle game on the side.
So yeah, I had tons of ideas! But ideas about stuff I knew how to make. And this time, I dunno, I wanted to do something I didn’t know how to make, especially while working with such a tight schedule. 48 hours is SHORT!
So I ended up making a colonisation simulator game, something I had no idea how to make.And while the result is as disappointing as expected, I’m still pretty happy with it.

What went wrong?
Well, first of all it’s unfinished and unpolished. Which was, well, to be expected I guess, but I planned Alien worlds, trading, and a bunch of other stuff that wouldn’t even take -THAT- long to add. I mean, give me just another day, and I’d add that and fix most of the player feedback and balance issues. But hey, it’s a 48h jam, damn! So yeah, not an unusual issue, but I planned too many features, and sadly those features were needed to make the game decent. 
Then, I’d say, I didn’t put enough time on art and sounds. I mean, it works okay, but I “only” kept 6 hours for both. And I made them right at the end. It was enough to make everything, but not to make everything look nice, original and/or polished. 
I spent way too much time on very, very optional features. I spent one, maybe two hours to add a zoom/unzoom function, which were totally wasted since I didn’t had to give up because the way I initially made the game wasn’t compatible to what I wanted to code. And the zoom is totally unnecessary! I really wasted 2 hours here. I wasted way too much time on other stuff too, which I can’t even remember since I couldn’t make it work properly. Blargh!
Now that isn’t the main problem in my opinion. The problem is - as it is with most my game, I think - that it’s NOT FUN TO PLAY. Now, I wasn’t expecting this game to be - I mean it’s a space empire simulator, what would you expect? - but still… This is probably why I make so many game jams, I want to be able to quickly come up with original ideas that are -fun- to play with. Hopefully as game jams go I’ll get enough experience to get there. I definitively need to work more on gameplay so that my games feel fun, as soon as you put your hands in it. 
A final word on what went wrong would be players feedback. Now, I made a stupid mistake that removed the building costs from the game (nice job, me -__-) 30mn before submission deadline, but even if it worked the game isn’t that really easy to understand. It’s not even about the lack of tutorial, but I think most of my games aren’t intuitive enough. Oh well.

What went right?
Now, let’s stop whining about shitty stuff for a second. I MADE A SPACE EMPIRE COLONIZATION THING SIMULATOR IN 48 HOURS.AND IT WORKS.Sure, it can be widely improved and lacks ton of stuff to work properly and it’s not really fun to play and… but… Well I did it! There’s a script that generates a random universe (my first random/procedural level design ever!), planets that are all working as intended even without the need of player input, connection between worlds… I even worked on fixing and understanding lag issues on HTML5 so it was smooth and working fine. In 48 hours! Wow!
Something that went right, as usual, was the fact that I went totally casual with the jam, slept normally, spent time with my wife and eat decently. I still think that working on redbull and lack of sleep isn’t going to help if you’re doing a game jam, so here’s that. 
I’m also pretty happy with the look of it. I spend barely 3 hours working on visuals (?!), but the overall layout, look, parralax background depth, and UI… I dunno, they look okay to me. 


I’m not quite sure I have anything else to say, so I’ll cut here. Thank every one of you who read this far.I wish I had more time to rate more games on the Ludum Dare website and be more active on the community like last time, but I had some… errr… let’s say personnal stuff that was far more important to do. :)I’ll be back soon later this month for yet another game jam, so stay tuned!

Ludum Dare 30 is just behind, so it’s that time again!

Since the last Ludum Dare in april, I’m on to my 5th game jam per month in a row. I should do this for every single game jam, but… eh. 

Anyway, have a post mortem!

Colonization

I worked on Colonization, a Space colonization simulator.
I think it’s the worst game I’ve ever done in jam, and yet one of the best experience I had. Let’s find why!

Read More

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